![]() Regardless of the situation, the Git command line should always work, so it pays to learn how to use those commands. Visual Studio Code has also nice Git integration, and GitHub Desktop is useful (but not necessary) for GitHub based projects. More you use it, easier it comes, and eventually you won’t even notice it.Īlthough there are lots of 3rd party GUIs for Git, I personally use only basic Git from command line, and the GUI which comes with basic Git installation. Although Git may seem cryptic and unnecessary, it is complex enough only to provide a platform which organizes your work efficiently. ![]() I previously wrote about self-hosting your Git repository using GitLab, so it is natural to continue explaining how developers can co-operate on their projects with Git, using such operations like branching, stashing, merging, and reverting.Īn important point is, that the purpose of Git source control is to keep your project well organized, controlled, documented, logged and safe. ![]() Since that article was intended for novices and non-programmers too, I skipped branches totally, because they usually confuse people who are just trying to learn the basics. Unreal Engine just needed some additional steps for Blueprints, especially for resolving conflicts. Although its title says “for UE developers”, it is applicable to any developer, since there is no real difference whether you develop UE, Unity, full stack, data science or any other subject. In my previous article “ GIT Basics for Unreal Engine Developers” I explained the basic workflow of GIT based source control.
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