![]() Think there is much else to say about it. Mana Regeneration - Mana regen is great for spell users, obviously. Offensive spells because support and summoning spells tend to get Use items with mana+ if you are using a hero with nothing but You start out a battle with very few mana points and you have to waitĪ while before your mana points ever reach max, and you should be You do use spells however, this isn't as useful as you might think. If youĭon't plan on using spells don't plan on getting any mana points. Mana Points - Obviously only good if you are using a spell caster. Fast conversion is usually much more effective than You can convert all the buildings in the area while the rest of your In the middle of an enemy base, and they have very few units left, Resources because you don't have to wait so long inbetween each Low conversion will give you a good boost of Good balance between armor and resistance instead of getting skillsĬonversion Time - Very good to have a low conversion time especialy if your I'd say that if you are going defensive to find a Still, need toĪrmor - Good for physical attacks, useless against element attacks.Įarly games tend to focus around physical attacks, and late gamesįocus more around magical attacks (when people upgrade enough to get Very useful to have on combat hero, but id say less important than armor. Resistance - This will subtract damage from elemental attacks (Fire, ice and lightning). You will tend to leave your own units behind (especialy the dwarves). Hero in a group, then your high movement speed is wasted, and if youĪre having units guard your hero (instead of moving as a group) then Movement Speed - This is handy, but not as needed. 'Ring of the Liche' that give regenx2 or x3. As for other classes look out for items like 'Troll Ring' or Which has lifesteal and only regen during night time and those who have acces to Healing ![]() Exceptions to this are alchemist who has spells to craft potions, undead fighters Life Regeneration - This is a must on most characters since it is usually your only form of High hit points will let you takeĪ more beating and give more time to dish some back. Hit Points - Also very useful for any hero. You may not want to use items with high damage+ if youĪre using a mage or assassin character since they are simply redundant. Damage is good if you are creating a directĬombat hero. A high combat score willĮnsure that you hit your target, and will prevent you from takingĭamage - Quite obvious. Often, but it also makes you harder to hit. Combat (for any unit) not only lets you hit more So here is a list of stats and what each does and how usefull they are.Ĭombat - Very useful for any hero unless you are specificaly trying to keep for example retinue Slots are all open to a Hero and there is no need to invest in charisma to gain more of them.Įven though most stats are obvious about what they do, some aren't, at least they weren't for me when I first started. Note: Unofficial patch has made certain changes. +1 Retinue Slot for every 4 Points of Charisma +1% Discount per point of Charisma over 5 +1 Morale per 2 points of Charisma (at 2,4,6,etc…) +1 Command Radius per 4 points of Charisma +3% Spellcasting Chance per point of Intelligence +1 Initial Troop XP per 2 points of Intelligence (Every even level) +1 Mana Regeneration (per 20 sec) for every 10 points of Intelligence 1 Second to Conversion Time per point of Dexterity (min 10 sec’s) +1 Resistance per 2 points of Dexterity (Every even level) ![]() +1 Movement Speed per 2 points of Dexterity (Every odd level) +1 Life Regen (per 20 sec) for every 3 points of Strength (1,4,7,etc) +1 Combat per 2 points of Strength (Every odd level) All attributes start at 5, and your race and class choice will add or decrease them. ![]() Every Time you level up you get 1 point to put into strength, dexterity, intelligence, or charisma.
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